Guild Delta
| Last Update: | June 9, 2008 (3 months ago) |
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| Category: | Group/Guild Management |
| Tags: | guild and roster |
| Project Manager: | Farmbuyer |
| Current Version: | Guild Delta 2.4.2 extras (for World of Warcraft 2.4.2) |
| Downloads Today: | 3 |
| Downloads Total: | 2,734 |
| Favorites: | 36 |
| Comments: | 13 |
- More Information
| Created On: | Aug. 31, 2007 |
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| Localized: |
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- About Guild Delta
When you login, Guild Delta displays changes ("deltas", in math terms) to the guild roster since the last time you logged in. Specifically, names of players who have joined the guild or are no longer in the guild. See below for tracking other kinds of changes.
I didn't like being unaware that people had left my (large) guild merely because I happened to not be online at the time they left. And I kept being surprised to find that people I knew had joined the guild when I was offline. So I wrote this simple tool to discover changes in the roster.
Guild Delta only updates its list when you login. After that, it becomes totally inactive. This means that even players who join/leave the guild while you are online will be listed the next time you login. This is by design.
There are a couple of versions available. The basic "name/rank" version only stores players who have joined or left the guild, and changes in the rank of existing members. The "extras" version additionally tracks changes to the public/officer notes of existing members. You only need to load one or the other, not both.
If a player joins/leaves and you are running the "extras" version, then their notes will be printed along with their name. This helps with the problem of "who was that guy who just left?" in very large guilds.
NOTE 1: If you switch between basic and "extras", you may get a flood of data the first time you login. Likewise, if you are promoted to officer rank, any existing officer notes will all be printed out the next time you login.
NOTE 2: There is no way IN THE GAME to change which fields are tracked. (Sorry, no time or interest in writing a UI to control that.) However, the list of tracked fields is set at the top of the .lua file, with comments. It should be easy to customize if you wish.
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Farmbuyer said9 January: for those of you running the extras (guild notes) version, the notes will be printed next to the names of players who join or leave.
I've updated the TOC of both versions, and deleted the older ones. No other changes.
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Farmbuyer said24 October: I've made a fix to the printing of changes in rank. Previously only the new rank was being printed; now both the old and new ranks are properly printed.
Both the "name/rank only" and the "extras" (guild notes) versions have been updated. I took this opportunity to delete the older versions.
There are no changes other than the fix to printing rank changes.
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jaguar saidwhat's the slash command to bring up options on this program, please?
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Farmbuyer saidSee note #2. There are none. Patches cheerfully accepted.
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ryanhamshire saidProps! Awesome idea, FB.
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dimitrimalik saidIlove this addon
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KarlKFI said<3 Farmbuyer.
I would like to put in my vote for tracking rank and note differences. Level differences I don't care much about unless they hit 70 while I was offline.
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Farmbuyer saidOkay, KarlKFI, I owe you for all of the work you've done to addons that I use. :-) I'll add those in the near future.
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Kobihunt saidChanges in rank, level, notes, etc, are not tracked. are all features i like and both ES and guild log do that. ES is missing the "memory" funtion that guild log has, it is nice to look back and have a record of the log of what changes have happened in the guild. Guild log would completely replace ES if it 1> could export this info and 2> if it stored the guild note of the player that left. this is helpfull if you need to remeber info on an X-guildy, especially if you run a large guild where sometimes players that leae wish they had not and want to come back.
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Zidomo saidVery nice idea to record & show on next logon changes that happened during your last logon. This is the single thing ES_GuildCheck (which provides similar functionality) is missing.
One thing, though. Any possibility of considering to make this work without the included Chronos dependency? And/or using a scheduler library that far more users already are loading (such as the Ace2 libraries)?
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Farmbuyer said> Any possibility of considering to make this work without the included Chronos dependency?
It's included, so what difference does the dependancy make? You *could* simple remove the delaying calls and fire off the resulting functions directly, but it's very common to "miss" things during periods of high latency. Guild information in particular is not always available immediately after login. Delaying the work until several seconds after login avoids those problems.
> And/or using a scheduler library that far more users already are loading (such as the Ace2 libraries)?
I have no such plans. Feel free to replace it yourself if non-Ace2 stuff bothers you.
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justcallmefred saidwhere is the list found? In game that is.....
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Farmbuyer saidIt's printed out when you login.
By default, it's printed to the main chat window. You can change where it's printed if you want (a different chat window, or the "raid warning" invisible window in the middle of the screen, etc). You have to change the GuildDelta.lua file, but it's a single one-line change at the top of the file, with instructions.